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MechCon 2016

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So, who's going to be watching the live stream of MechCon this weekend ? NGNG have stated that the event will be live streamed on Piranha Games Twitch channel.

https://www.twitch.tv/piranhagames/

Starts: 3rd December 12:00pm-1:00am (Vancouver, British Columbia, Canada - Pacific Time Zone)

https://www.timeanddate.com/worldclock/meetingtime.html?iso=20161203&p1=256&p2=47&p3=240&p4=72&p5=5&p6=196

which for me (Brisbane) is 6am-7pm Sunday. At least it's not the middle of the night :)
Yes
4 votes
36.4%
No
5 votes
45.5%
Can't Make It
2 votes
18.2%
Number of voters: 11
Poll is closed
Posted Dec 1, 16 · OP
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Hi all!

Long time, no see! Hope you're all doing well!

I haven't played in ages, but my boss knows Russ Bullock @ PGI and got me in to MechCon. So here I am watching 228 vs EON Synergy. And I was wondering if any OMC had travelled here for MechCon. Not that I'd recognize any of you in person. :)

Jonathan (Daishi)
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Posted Dec 4, 16
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FYI

http://www.mw5mercs.com/
Posted Dec 4, 16 · Last edited Dec 4, 16
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Well, they did say they were planning it. Interesting to see what technology bleeds across.


A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
Posted Dec 4, 16
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The last Mechwarrior teaser vid was in Unreal Engine as well and look what happened to it.
WybbtOO.png
Teamwork is essential, it gives the enemy someone else to shoot at.
Posted Dec 4, 16
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wrote:
The last Mechwarrior teaser vid was in Unreal Engine as well and look what happened to it.

Nar man its coming in 2018 +- 90 days
Posted Dec 4, 16
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Ok Recap

https://www.twitch.tv/piranhagames/v/105055090 (watch from 08:51:00 for the new shit)

New mech - https://mwomercs.com/roughneck

New Game ( 2018) - http://www.mw5mercs.com/

New Game mode ( CW) -
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Escort Game Mode
Escort, an all-new asymmetric Game Mode for MechWarrior Online, arrives in the December patch. Teams are split between Attackers and Defenders, each with their own victory condition. Defenders must ensure the AI-controlled Atlas 'Mech reaches the Extraction Zone in time for evacuation; the Attackers must do everything in their power to destroy that Atlas and prevent its escape. While the Attackers must also contend with destructible Defense Turrets, enemy Support Towers can be captured to aid the attack with additional ECM and/or Radar support.
Outside of the MechWarrior Academy, this new Escort Game Mode features the first implementation of AI-controlled 'Mechs in MechWarrior Online. The work performed to introduce this initial presence of AI also has some additional benefits elsewhere, which leads us to our next December feature.
wrote:
'Mech Collision Improvements
The work required to implement reliable mobility for the AI-controlled Atlas 'Mech at the center of the new Escort Game Mode necessitated a re-evaluation of 'Mech collision code as a whole. As a result of this work, 'Mech-on-'Mech collisions will now operate much more smoothly, causing less 'rubber-banding' and warping. These improvements should have a great effect on the feel of close-quarters combat.

wrote:
Competitive 1v1 'Steiner Coliseum' Private Lobby Map
The 'grey-boxed' 1v1 Private Lobby map introduced in a previous patch this year has undergone a comprehensive art pass for this December patch. The result is Steiner Coliseum, a Solaris-themed Private Lobby map focused toward competitive 1v1 matches.

wrote:
Assault Game Mode Revamp
A revamp of the Assault Game Mode has been underway for some months now, and while it was originally slated for release much earlier in the year, the revamp wasn't quite heading in a direction we were satisfied with. The core components of Assault that we wanted to address do still remain as our design goals, above all our desire to put the focus back on the primary objective: capturing the opposing base.
Assault is now currently planned for early 2017, and as stated back in July, we do still intend on running an Assault PTS session sufficiently prior to release to garner feedback and test it in the wild. The exact date of that PTS, along with the exact date of release for Assault, are yet to be determined.
wrote:
All-new Skill Tree
The Skill Tree revamp is set for release in early 2017. This is going to be a significant change for 'Mech performance customization and specialization, providing you with greater control over the performance-focus of your individual 'Mechs.
All past Module purchases will be refunded to you in whole, and all GXP and 'Mech XP spent on Skill or Module unlocks will be carried over as 'Legacy GXP', to be used at-will for unlocking new nodes in the revamped Skill Tree system for any variant.
wrote:
'Mech IK
As with Assault, the restoration of 'Mech IK was a feature we had originally intended to implement earlier in the year. The performance concerns that initially spurred its removal back in 2012 have been addressed, but some concerns about the aesthetics of IK behavior with certain 'Mechs on certain environmental objects delayed its release. As other features of greater direct importance came in IK had to be delayed in 2016, but is still planned for release in 2017.
Posted Dec 4, 16
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Awesome daishi, would have been an awesome atmosphere. 228 did well to get 3rd.
Posted Dec 4, 16
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I am going to plead stupidity here - what was mech IK?
I wonder will we get knockdowns back?


A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
Posted Dec 5, 16
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I am going to plead stupidity here - what was mech IK?
I wonder will we get knockdowns back?
i had to search it out myself. all about kinetics like knees actually bending and stuff. sorry if that was too technical I am a rocket surgeontist.
tZ6zG.jpg
Posted Dec 5, 16 · Last edited Dec 5, 16
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