This March, we will be detailing the mid-summer release of new Inner Sphere and Clan weaponry and equipment for MechWarrior Online. The timeline is advancing, and with it comes not only a new array of potential weapons and equipment technology with which to customize your existing ‘Mechs, but the potential for an array of new and remarkable ‘Mechs to pilot and customize.
Coinciding with the early March announcement of these new technologies, four new ‘Mechs will be announced and launched for pre-order to herald this new era. The Inner Sphere and Clans will both be receiving two ‘Mechs, with at least one of their two respective ‘Mechs hailing from the 3060+ era.
While these ‘Mechs and new technologies will be released simultaneously in the summer, the technologies are not reliant or restricted to the new ‘Mechs. Upon release, the MechLab will simply be expanded with new weapons, new equipment, and new opportunities for customization.
These new technologies will no doubt represent a big step forward in build diversity and gameplay, and it must be stressed that we are committed to ensuring that the introduction of these new technologies doesn’t upend or undo the work that has gone into the current state of balance.
While it remains to be seen how this timeline advancement will impact Faction Play and its current layout, we'll evaluate and discuss its potential impacts with you as we approach closer to release.
We hope you’ve enjoyed this glimpse of what’s coming for MechWarrior Online, and as usual, the items above are only a selection of things you can expect to see in 2017.
The year is shaping up to include more waves of quality-of-life improvements and refinements, along with additional features and items currently in the planning and design phase; so stay tuned MechWarriors.
But but but this new Frankentimeline will mean that we partially exist when IS mechs started getting Clan tech.
Also: Light Gauss Rifles, Light PPCs, Snub Nosed PPCs (and PPC Capacitors), Light Fusion Engines (not XL), Small Cockpits, Heavy Lasers and PPCs, Multi-Missile Launchers (can switch between SRM and LRM), Armored Components (basically harder to kill engines and cockpits), Light Ferro-Fibrous, Angel ECM (passively counters things like BAP/NARC as well as it's regular ECM ability, 1 Angel can counter 2 Guardians)...seriously post 3060 is a clusterfuck of new tech please don't dive in without serious consideration PGI. It's also uncomfortably close to the Jihad era of the timeline where pretty much all rules go out the window with mechs wielding other mechs in melee and mechs with cockpits in their groins...it's pretty bad. Oh yeah and they started throwing JJ on literally everything about mid 3060.
And I swear to God if one of these new mechs isn't the Devastator (stock PPGG) then PGI can get fucked.
Teamwork is essential, it gives the enemy someone else to shoot at.
This sounds like soooo much change, so fkn quickly. It almost seems like desperation? I am a little worried with Russ/Brian at the helm becuase these aren't the enormous changes MWO needs to inject vigour. It'll be about as whelming as UI 2.0, and that Escort mode I played three times before the entire community realised it was pretty fkn shit and now its not even a choice.
Someone take the cottonwool out of PGI's ears. No wait, no point coz that audience has already gone.