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Skill Tree PTS

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But to equal degrees? Not sure.
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Posted Feb 10, 17
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It's a shame they can't wipe all player stats when they make giant fuck off changes like this. Actually what they shoulda done was had a kind of testing period where the players knew they would lose their progress every so often, like a beta period or something.

I'm actually convinced that MWO is PGI's beta. Not like Bass Fishing Pro or w/e the fuck their other "big ticket" item was called gave them much dev experience.
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Teamwork is essential, it gives the enemy someone else to shoot at.
Posted Feb 10, 17
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It appears to encourage you to spend your points on mastering one weapon rather than multiple weapons, making 'Mechs with varied hardpoints kinda moot. PGI did ask for feedback on this [skill tree], they might be getting more than they bargained for.
Posted Feb 10, 17
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Envoy
so its an energy draw system, DOA
You got killed because you were stupid
Posted Feb 10, 17
mew
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to be fair its not like you need every point on every mech - getting the ballistics skills ony our alpha timby is hardly the highest priority for example
Posted Feb 10, 17
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wrote:
to be fair its not like you need every point on every mech - getting the ballistics skills ony our alpha timby is hardly the highest priority for example


Yes but the rest of your 91 points will be used mech buffs
Posted Feb 11, 17 · OP
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Yeah they're really incentivising single weapon system mechs.
Posted Feb 11, 17
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Greetings all,

The Skill Tree PTS has been live for just a couple days now, and we're fortunate to have received a lot of great feedback. The reception to the overall framework of the new Skill Tree has been positive, but it's clear there are ways to improve the implementation.
The feature obviously represents a big change; we want and value your feedback to help ensure it is also a positive one.

We're in the planning process for an update to the PTS build in an effort to address some of the more common pieces of feedback we've received so far. We'll hold off on providing full details for what you'll see in the update until everything is solid, but we'll get a proper post up for you detailing all of the changes as soon as possible.

We'd also like to inform everyone that while the Skill Tree was initially slated for a release in our upcoming patch on February 21st, we are now targeting a release for the March 21st patch to ensure sufficient time for iteration and improvement on the PTS client.

In the meantime, keep testing, discussing, and providing your feedback. We strongly believe that with your help, the new Skill Tree will be a positive and significant addition to the game.
Posted Feb 11, 17 · OP
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wrote:
We'd also like to inform everyone that while the Skill Tree was initially slated for a release in our upcoming patch on February 21st, we are now targeting a release for the March 21st patch to ensure sufficient time for iteration and improvement on the PTS client.

fuck
Posted Feb 11, 17
mew
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next month report->skill tree delayed, dropped to focus on new ::feature:: to be returned at a later date :3
Posted Feb 11, 17
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